
I’m a Game Design student with a solid technical foundation. Before diving into the world of games, I worked professionally as a Web Frontend Developer, which taught me the importance of clean code, structured workflows and robust version control.
I enjoy working across disciplines, from gameplay programming and player experience design to the organisational side of game production. I’m also expanding my horizon into the world of 3D modelling.
This itch.io page features a collection of my own experimental prototypes and semester projects, created in collaboration with fellow game design students at DE:HIVE.